Kamis, 03 Juli 2008

Here there are…”10 Best Seller Game Videos”, Forbes Version !

Here there are…”10 Best Seller Game Videos”, Forbes Version !

Jakarta : There are so many game video revolving around of market in the world. Wanna know which one of the best seller???

Forbes making join venture with NPD, the company which monitoring market of game video around the world, especially in North America. Every month they make monthly reporting about sale’s data and finally launch 10 North America best seller game videos.

Copied from Softpedia by DetikINet, Tuesday (10/06/2008), determine the best seller game video is not from the platform. Coz the game which is released in several platform usually count as one. For example, merging sale between game variant for console Xbox 360 and PC version.

There are list “10 Best Seller Game Video”, Forbes Version :

  1. Grand Theft Auto: San Andreas (Rockstar Games-PS2, Xbox-2004), game controversial coz it full with the violence around the game. In fact, most of gamer interested playing this game and sold more than 9.4 billion copies.



  2. Guitar Hero 3 (Activision – PlayStation 2, PlayStation 3, Wii, Xbox 360-2007 ). sold 8,2 billion copies.



  3. Madden NFL 07 (EA Sports – PlayStation 2, PlayStation 3, Xbox, Xbox 360, GameCube, Wii – 2006), sold 7,7 billion copies.



  4. Grand Theft Auto: Vice City (Rockstar Games-PlayStation 2, Xbox-2002), sold 7,3 billion copies.



  5. Madden NFL 06 (EA Sports – PlayStation 2, Xbox, Xbox 360, GameCube - 2005), sold 6,7 billion copies.

  6. Halo 2 (Microsost Game Studios – Xbox -2004), sold 6,61 billion copies.



  7. Madden NFL 08 (EA Sports – PlayStation 2, PlayStation 3, Xbox, Xbox 360, GameCube, Wii - 2007), sold 6,6 billion copies.

  8. Call Of Duty (Activision – PlayStation 3, Xbox 360-2007 ), sold 6,25 billion copies.









  9. Grand Theft Auto 3: Vice City (Rockstar Games-PlayStation 2, Xbox-2001), sold 6,2 billion copies.

  10. Madden NFL 2005 (EA Sports – PlayStation 2, Xbox, GameCube - 2004), sold 6,1 billion copies.
According to list best seller upstairs, it can be shown that gamers are more interested to playing a game which can increase adrenalin up, like game sports, game wars, or game bands.

So, which one do you favorite and wanna play…? Lets share… 

Rabu, 02 Juli 2008

Xbox 360

Xbox 360 - Next Gen Games Console

Overall


Unless you’ve been living in a Buddhist Temple in the mountains of Tibet for the past few months you will be well aware that the Xbox 360 launches in the UK today. Although there has been a massive amount of coverage and speculation in the technology press regarding the X360 – quite a lot of it on TrustedReviews in fact – the actual general marketing has been slightly subdued. OK, so you may have seen the odd advert on TV over the past couple of weeks, but there hasn’t been what I’d called a major marketing push. Perhaps Microsoft is waiting for Christmas to spend the marketing Dollars, or perhaps the big MS knows that pretty much every X360 is going to sell on launch day whether it advertises it or not!



If you read my Generation Next editorial a couple of weeks ago you’ll know that I have a strong, if not obsessive history with gaming consoles, having owned just about every machine to have seen the light of day. However, as I concluded in that article, this doesn’t mean that I’m not excited by the launch of the Xbox 360, or that I won’t continue to be excited by each and every next generation console launch.

When Microsoft launched the original Xbox at the end of 2001 I flew to New York to pick up a console, because the UK release date was several months after the US launch. Thankfully this time Microsoft hasn’t made us Brits wait too long to get our hands on the goodies – a wait of a couple of weeks is bearable, and definitely doesn’t warrant a trans-Atlantic crossing.



Of course when the original Xbox appeared, the PlayStation 2 already had a very strong hold on the market, and if there’s one thing that I’ve realised about PlayStation users, it’s that they’re brand loyal to the point of fanaticism – much like many Nintendo fans. This situation made it difficult for the Xbox, despite offering superior hardware specifications – OK so it was a stripped down PC, but that doesn’t change the fact that it had better graphics and audio than any of the competing products. Of course there were many gamers like myself who wanted to own a PlayStation2, Xbox and even a GameCube, but most casual gamers tend to have a single console, and many of them already owned a PS2.

It’s clear that Microsoft isn’t willing to let history repeat itself with the Xbox 360, which is why the console is launching well before Sony gets the PlayStation 3 onto the streets. In fact the PS3 won’t be hitting Japan until spring 2006, so it’s not likely to make it over to the UK until this time next year, giving the X360 a full 12 months to build up a healthy user base. In some respects I feel quite sorry for the outgoing Xbox, because some of the recent titles look truly stunning, showing that the machine is far from the end of its lifecycle. But ultimately Microsoft knows that if it wants to win the next console battle it needs to hit hard, and more importantly, hit first.

So, is the Xbox 360 worth shelling out your cash for? The simple answer is yes – actually that should be YES! The X360 really is an impressive bit of kit in so many ways, but let’s talk specifics.



Microsoft received a great deal of criticism about the styling of the original Xbox – let’s face it, it was an ugly, big, black box. Although the Crystal Xbox looked better, it was still no looker. The X360 on the other hand does look great – in fact I get the feeling that if Apple had wanted to produce a gaming console, it would have looked something like this. A lot has been said about the curves of the X360 – it’s supposed to have an hourglass figure when it’s stood vertically – and they definitely enhance the machine’s appearance, but there is one very good reason why the X360 could be prettier than the original Xbox, the external power supply.

The original Xbox had the power supply built into the unit, with only a figure-of-eight power cord plugging into the back of the console. The X360 uses an external power brick, and I mean brick! The external PSU is massive, probably the largest I’ve ever seen, but I have to say that I’m not particularly bothered by it. You see once you’ve got the console set up where you want it, the power supply will be under the table or desk, or just lying dormant by the plug socket – the point is that you can hide the PSU out of the way, while having the console itself on display. The original Xbox was never something that you wanted to have on display. You may have read reports about the power brick becoming excessively hot during use, but I’ve encountered no such problems with mine.





There are two versions of the Xbox 360 available, the basic Core system and the Deluxe package – I received the latter for review. Inside the very nice packaging you’ll find the X360 itself, complete with the 20GB (removable) hard disk attached. You also get a wireless controller, an HD ready component video cable – this will also carry composite video for those with normal TVs, a SCART adapter, a remote control – complete with Media Center button, a headset for Xbox Live use and four AA batteries. For £279.99 that’s a pretty good bundle.

The Deluxe package shows that Microsoft has also learned from its mistakes with the Xbox launch. When I picked up my original Xbox I had to buy a separate AV cable if I wanted something more than composite video – but more alarming was the fact that I had to buy one of these cables to get a digital audio output! Thankfully the AV cable that comes in the box with the X360 has an optical digital output integrated, so you’ll be able to get proper Dolby Digital surround sound in your games without having to fork out more money.



As I already mentioned, the original Xbox was pretty much a cut down PC, running a standard x86 Intel CPU and an nVidia graphics chipset that was very similar to the PC hardware around at the time. This time around Microsoft went to IBM for the CPU. Codenamed Xenon, the X360 CPU is based on IBM’s PowerPC technology and just like the latest batch of PC processors, this one is a multi-core chip. That said, the current crop of PC chips from both Intel and AMD have two cores, while Xenon sports three. Also, like Intel’s Hyper Threading chips, each Xenon core can execute two concurrent threads, so in theory Xenon will be able to execute six threads simultaneously.

The CPU is manufactured using a 90nm process, much like the latest PC processors, while the 3.2GHz clock speed is also on a par with PC chips, and is light years ahead of anything seen in a console before. What is strange is that there is only 1MB of Level 2 cache shared by all three cores – the 3.2GHz dual core Pentium Extreme Edition has 1MB of cache per core! Only time will tell if this proves to be an issue, but you can expect all early games to be running in a single threaded environment anyway. What is exciting is that as developers become more skilled at producing multi-threaded code, games on the X360 should just become better and better!

As any PC gamer will tell you, the only thing more important than the CPU is the graphics chipset – here Microsoft switched allegiance from nVidia (used in the original Xbox) to arch-rival ATI. The ATI GPU – codenamed Xenos – is a very interesting chip. In essence you’ve got a GPU manufactured using a 90nm process running at 500MHz – but it’s not quite that simple. Although many people out there (myself included) expected the GPU in the X360 to be an almost identical part to a PC graphics card, it really isn’t. The GPU is supported by a second die containing 10MB of embedded DRAM – this is where that lovely anti-aliasing is processed.



There is 512MB of GDDR3 memory to play with, running at 700MHz, but this is shared between the system and the GPU. What’s interesting here is that the memory controller is actually embedded in the GPU so there is no separate northbridge – much like an Athlon 64 system, where the memory controller is integrated into the CPU. Continuing the integrated trend, Xenos also implements a unified shader model. Whereas PC graphics chips will have a number of vertex shaders and a number of pixel shaders, Xenos just has shaders. These shaders can be either pixel shaders or vertex shaders – this is a dynamic process and should avoid vertex shader or pixel shader bottlenecks that can occur with PC hardware. I guess this ties in well with ATI’s drive for efficient execution over the number of pipelines – something that the company was pushing hard at the X1000 launch in October.



Unlike the PS3 which will be sporting a Blu-ray optical drive, Microsoft has stuck with a standard DVD drive for the X360. I would imagine that this decision was driven by timing – if Microsoft had wanted to implement an “next generation” optical device, there is no way that the X360 would be in the shops right now. I can’t say that I’m that worried about having a DVD drive in the box, since a DVD-9 should provide more than enough storage for the majority of games – unless the developer wants to throw hours of HD cut scenes into the mix. Of course the other argument for having a Blu-ray or HD-DVD drive in a console is that you’ll be able to watch HD movies on it, but to be honest I would rather have a separate player for movies anyway.


The removable hard disk is a stroke of genius and allows users to take all of their X360 content with them if they visit a friend. This was a big problem with the original Xbox, but once again Microsoft has thought things through and come up with a solution. Of course you can still use memory cards with the X360, but thankfully they now slot into the console (like the PS2), rather than into the controller.

Talking of the controller, Microsoft made a big mistake with the original Xbox controllers by making them suitable only for giants! The original controllers were so big that it was almost impossible to hold them comfortably. Strangely, when the Xbox launched in Japan it shipped with a smaller controller, and many gamers, myself included, imported one of these as soon as they were available. Eventually Microsoft realised its error and started shipping all new Xbox consoles with the smaller controller. So has Microsoft learned its controller lesson? You bet it has!



The wireless controller that shipped with my review sample is simply fantastic. It feels like an evolution of the Xbox Controller S (above left), making it one of the best gaming pads I have ever used. Nintendo may have invented the analogue controller, but with this new X360 unit, it feels like Microsoft has perfected it. There are a couple of important changes to the controller over the outgoing Xbox version. The black and white buttons have been binned in favour of two shoulder buttons located above the analogue triggers – this is a major improvement, since the black and white buttons where never the easiest to access. Also, the analogue triggers just feel more sensitive – whether you’re accelerating in a Ferrari 360 CS in Project Gotham 3, or zooming in on a target in Perfect Dark Zero, it just feels as if you have a greater degree of control.

Surprisingly the weight of the two AA batteries didn't bother me at all, in fact the wirelss controller feels better in the hand with the batteries inserted. If you're worried about the wireless controller not responding when you need it to, don't. I've used my wireless controller for hours non-stop and I haven't once died or crashed through any fault of the controller - the fault is always my own!

But it’s the actual wire-free aspect of the controller that I have just fallen in love with. Because the X360 was designed to use wireless controllers from the outset, you don’t have any messy dongles hanging out of controller ports – everything just works. The upshot is that I have the X360 sitting in my AV rack next to the TV, while I sit on my sofa with the controller – with my old Xbox it had to sit on the coffee table with the AV cable running to the TV, the power cable running to the plug socket, the network cable running to the wireless bridge and the controller cable running to me. The X360 makes for a much tidier environment, which definitely makes my wife happier! You can even power the X360 on with the wireless controller, so the only time you have to go near the console is when you’re changing games. Also, considering that the X360 seems to be just as loud in operation as the old Xbox, having it further away from you when you play can only be a good thing.



Once you fire up the X360 you’re presented with the Dashboard. I’ve got to say that this feels more like a proper operating system than any other console environment I’ve ever seen. The Dashboard is split into sections – Xbox Live, Games, Media and System. Each section is represented as a vertical “blade” that you can select by moving the D-pad left and right. Obviously Xbox Live is important to Microsoft and the integration with the X360 is absolutely seamless.

Within minutes I had transferred my Xbox Live account to the X360. Now, the X360 comes with an Xbox Live Silver subscription, but you can’t actually play games online with this, you need Gold subscription to do that. However, if you already have a Live account on your old Xbox, as soon as you transfer it to an X360 it becomes a Gold account.



With the X360, Xbox Live really does open a whole grotto of goodies. You can download all kinds of content including game demos, so you can get an idea of what a title is like before buying – just like with a PC. However, you’re going to need a fast Internet connection – I downloaded the demo of Need for Speed: Most Wanted (which is amazing by the way) and the download was almost 1GB!

You can also purchase games online – not proper A-List titles, but games specifically crafted for download. Once such game is Geometry Wars and I’ve got to say that it’s one of the most addictive games I’ve played in years. If you’re into “old school” shooters, you need to download this game – go for the demo and if you like it buy the full version (the demo only gives you four minutes of play). If there’s one problem with the purchasing aspect of Xbox Live, is that there’s no easy way of working out what the “credits” equate to in your local currency – although I’m sure that some bright spark will create a currency converter soon enough.



Another great feature is that you can edit your profile so that you have global settings across games. For example, if like me, you prefer your Y axis inverted in first person shooters, you can set this in your profile, then whatever game you happen play, the Y axis will be inverted by default. Likewise, if you like an internal view in driving games, you can specify this too and every driving game will give you that view by default.

You can drop back to the Dashboard whenever you like by pressing the central X button on the controller, but you will lose your game progress when you do so. What you can do without losing your game progress is set up your in-game music. Now, the old Xbox let you rip CDs to the hard drive and play your own music during games, but the X360 is SO much cooler than that. I plugged my iPod nano into one of the USB ports on the X360 and it was instantly recognised. I was then able to playback music from my nano during gameplay.



One of the big selling points of the X360 is the High Definition output, although it will work on a standard TV. That said, if you’re planning on buying an X360 and connecting it up via composite video, you’ll be wasting your money. I hooked the X360 up to a standard definition widescreen TV using component video and it did look very good, but once you hook up to an HD screen, you’ll never want to go back. I connected the machine to a 26in widescreen LCD TV using the official VGA cable – with the resolution set to the panel’s native 1,280 x 768, the image produced by the X360 was breathtaking. It looked like I was running a very high-spec PC – although the graphics card alone in such a PC would have cost me more than the X360!

One of my pet hates is the lack of component video support on TVs in the UK, but no doubt the X360 and the new generation of HD TVs will change all that. Hopefully this will also address the common misconception that RGB is component video – it isn’t. One thing's for sure though, the consumer electronics industry should be very happy, since the X360 is bound to increase HDTV sales.

Of course any console lives and dies by its games – without great software it doesn’t matter how good the hardware is. When the original Xbox launched, Halo was so good that it was reason enough to buy the console in the first place, but is there a “killer app” for the X360? Well there’s a very strong launch line up, although it must be said that many of the titles are already available on other platforms. Stand out titles for me are Perfect Dark Zero and Project Gotham Racing 3 – both these games have a strong heritage and live up to that history well.



I’m not going to go into too much detail about the games here because I’ll be publishing full reviews of some of them along with this review of the console, but what’s out there right now is pretty impressive. There are some very cool visual effects going on in some of the games – stuff that we’ve yet to see put to work in PC games in fact, and even the titles that are also available on other platforms do look a LOT better on the X360.

Do I have any gripes about the Xbox 360? Maybe a few. First off I would have really liked to have seen integrated WiFi networking in the console – the fact that I’m still having to plug the X360 into a wireless bridge like the old Xbox is a little disappointing. I understand that wireless standard will change during the life of the console, but you could always use a bridge then if you wanted to, it just would have been nice to have a seamless connection to your router and the Internet.



Also there’s the backward compatibility question. As it stands only a limited number of Xbox games will run on the X360, and when I loaded Halo 2 up I had to download data from the Live server before I could run it. The good news is that you get the chance to run games like Halo 2 up-scaled to High Definition, while anti-aliasing can also be applied. Of course there will always be people that will complain about not being to play all their old Xbox games on the 360, but how much of an issue is that really? Do you really by a next generation games console so that you can play last generation games? A lot of fuss was made about the PS2 being able to run PS1 games, but I don’t think I ever bothered to play an original PlayStation game in my PS2.

My final issue is availability – quite simply, there won’t be enough of these babies to go around today. Add to that the fact that most of the consoles that will be available to purchase will be Core systems – no hard disk, no wireless controller, no remote, no HD AV cable – and the situation looks even worse. Given, the Core package costs less, but believe me, you WANT everything that ships in the Deluxe box. Hopefully it won’t be long before stock starts to roll into the retail channel, but even then I can see X360s selling out before they even hit the shop floor. Ultimately, I think there will be a lot of tears on Christmas morning!


When you’ve been anticipating something for a long time you often find yourself disappointed when you finally see/touch/use it – that won’t happen with the Xbox 360! Microsoft has succeeded in pushing the boundaries of gaming, while also bringing media playback and streaming functionality into your living room. Thinking of buying a media adapter for your living room? Forget it, the Xbox 360 will do that for you.

With a significant lead on the forthcoming PlayStation 3, Microsoft has the opportunity to create a strong user base for the X360, and make those users question whether they need a PS3 as well. Some of the launch games do look quite stunning, and even though actual game play may not be awesome in all of them, what you’re seeing is an indication of things to come. Just think what the games will be like when they’re using both threads on all three CPU cores?

If you’ve got a High Definition TV you won’t believe how good the X360 looks – it’s a shame that you can’t connect via HDMI, but the image quality over component video or VGA is still staggering.

But for me one of the most impressive aspects of this machine is just how tightly the Xbox Live service has been integrated. It just feels totally natural to be constantly connected, just like on a PC. Keeping in touch with friends, organising matches, downloading game demos, it all adds another dimension to the proceedings. OK, so you could do a lot of this with a Live account on an old Xbox, but it just feels more natural and seamless with the X360.

As I mentioned earlier, the big question is whether you should spend your money on an Xbox 360, and the simple answer is YES!

Sony PlayStation 3

Sony PlayStation 3

Overall


There’s no denying that Sony is slightly late to the table with its next generation gaming console. With Nintendo launching its fun filled Wii at the beginning of December 2006 and Microsoft unveiling the Xbox 360 almost a year and a half ago, Sony has managed to gift no less than two Christmas periods to Microsoft and one to Nintendo. It’s fair to say that the Wii was the big hit of the recent festive season, while the year before getting your paws on an Xbox 360 was nigh on impossible. But for the launch of the PlayStation 3 there’s no Christmas buying frenzy to help it along, and with much of the gaming public already equipped with an X360 or a Wii, or even both, has the PlayStation 3 got what it takes to make an impact at this stage?


Well first and foremost, it’s clear that the buying public haven’t been rushing to buy Sony’s new machine, no matter how Sony’s PR machine might try to spin things. Just a few days before the launch date, every single high street store that I visited and every online retailer was still promising launch day hardware! That’s about as far removed as you can get from the Xbox 360 and Wii launches, where you couldn’t find a console for love nor money weeks before the actual launch. It’s probably fair to say that the cost of the PlayStation 3 is making prospective buyers think carefully before slapping the plastic on the counter, but we’ll come onto cost a bit later.
One thing that Sony can’t be criticised for is the amount of functionality that the PlayStation 3 offers. It really is so much more than just a games console, which is fine, assuming that you want to do so much more than play games. The PS3 really does have the makings to be the hub of your home entertainment setup, while it also has the potential to expand its capabilities considerably over the months and years. Even though I consider myself a particularly cynical and jaded technology hack, I was pleasantly surprised when I got my paws on a full retail PlayStation 3 a while back. But that’s not to say that I think that Sony is set to blow away the competition, in fact I think that this third generation PlayStation will have a tougher fight than either of its predecessors.

The design of the PlayStation 3 has sparked controversy since it was first unveiled – some think that it looks sleek and futuristic, while others think that it looks oversized and bulbous. I have to say that I was never a fan of the design when I first saw pictures, and I was even less of a fan when I saw it first hand at E3 last year. However, now that I’ve had a PS3 sitting underneath my TV for a couple of months I’ve started to warm to it’s somewhat full figure. It’s also worth remembering that although the PlayStation 3 is significantly larger than the Xbox 360, the latter uses a truly massive external power supply, while the PS3’s PSU is built into the casing.


Standing the PlayStation 3 next to the Xbox 360 and the Wii really highlighted the fact that the X360 looks more like a computer product than a consumer electronics device. Whereas both the PS3 and the Wii are finished in glossy plastic, that will no doubt complement your shiny new high definition TV, the Xbox 360 just looks a bit dull by comparison. Of course the down side of the glossy black finish on the PS3 is that it collects fingerprints at an alarming rate – especially when you have a 14 month old daughter who likes to press buttons! Likewise, the chrome face plate becomes just as grubby in no time at all. In fact even if you can avoid the fingerprint problem, you’ll find that the glossy finish will be marred by excessive layers of dust in a matter of days.


The front of the PS3 is dominated by the slot loading Blu-ray drive with the obligatory PlayStation logo mounted just below the slot. As with the PS2, the logo can be rotated, ensuring the correct orientation whether you opt for horizontal or vertical operation. In front of the drive are touch sensitive eject and power buttons – yes my daughter loves pressing these at every opportunity! To the left of the Blu-ray drive is a hinged door that hides a memory card reader – this accepts CompactFlash, SD, miniSD and MemoryStick formats. Below the card reader are four USB 2.0 ports – these can be used for all manner of accessories as well as charging the controller.

At the rear of the unit you'll find a three pin power socket that accepts a standard kettle lead. It's worth noting that the power supply inside my Japanese PS3 is most definitely multi-voltage and is happy with current ranging from 100v up to 240v. I was somewhat nervous about plugging it straight into the mains without a voltage step down unit, but after much finger crossing and breath holding my PS3 didn't blow up and just dutifully went into standby mode when I flicked the hard power switch.


There's also a plethora of connectivity at the rear. The familiar PlayStation AV out is present for analogue connection to your TV, while an optical S/PDIF port will let you pump digital audio to your surround sound system. There's also an Ethernet port for hooking the PS3 up to your home network, and if you've really pushed the boat out with your network installation you'll be able to take advantage of Gigabit speeds. But the jewel in the crown of the PlayStation 3's connectivity is the HDMI port. Unlike any other games console currently available, the PS3 can connect to your high definition TV via a digital interface, assuring the best possible picture quality. The PS3 is also one of the first devices on the market to sport an HDMI 1.3 port, which means that you'll be able to take advantage of features like Deep Colour for colour depths up to 48-bit and a wider gamut, assuming that you have a compatible screen of course. HDMI 1.3 also allows the full implementation of the new lossless audio CODECs like Dolby TrueHD and DTS-HD Master Audio.


With all that high-end connectivity on offer, you're going to be pretty disappointed when you open up the box and find that Sony is only bundling a composite video cable with the machine! So, not only are you not getting an HDMI cable to get the best possible output, you're not even getting a component video cable for analogue HD output. OK, so the Wii only ships with a composite cable, but the Wii isn't a high definition powerhouse, and it's worth remembering that Microsoft ships a component video cable with the Xbox 360. So, you're going to have to factor in the cost of a high definition cable when if you're thinking of buying a PS3.

Of course the really important stuff is going on underneath that glossy black casing, and there’s no denying that there is some pretty serious hardware driving the PS3. The heart of the PlayStation 3 is the Cell Broadband Engine CPU running at 3.2GHz - this was co-developed by Sony, Toshiba and IBM. There are two main elements to the Cell chip, the Power Processing Element (PPE) and the Synergistic Processing Elements (SPEs). The PPE is based on IBM’s established PowerPC architecture and acts as the controller for the SPEs. The SPEs are independent RISC based processors that are used to spread the computational load, much like a multi-threaded environment in modern PCs. Each Cell chip contains eight SPEs, although only six of these are actually accessible. The seventh SPE is dedicated to specific operating system and security duties, while the eighth is locked out in an effort to improve production yield. With the PS3 designed to only need seven out of the eight SPEs, this allows Sony to still utilise chips with one failed core, thus vastly improving the yield. Of course this does imply that some PlayStation 3s will actually have eight functional SPEs, but with one working core locked out. Whether someone will figure out a way to unlock that eighth SPE remains to be seen, although if software is coded only to make use of six SPEs and not dynamically scale the idea of unlocking the eight core could be moot.


Despite being a single core unit, the Power Processing Element can execute two threads simultaneously in a similar fashion to Intel’s Hyper Threading technology that was seen in later Pentium 4 chips. Along with the six accessible SPEs, this allows the Cell chip to execute up to eight threads simultaneously, with the seventh SPE handling any OS overhead. There’s 256MB of XDR DRAM, which is an evolution of RDRAM – RDRAM made a brief appearance as the memory architecture of choice for the Intel Pentium III platform, but prohibitive cost saw it die out in favour of DDR memory. Rambus developed XDR specifically for high bandwidth environments like the PS3.

Whereas ATI developed the graphics processors for both the Xbox 360 and Wii, nVidia is responsible for the RSX Reality Synthesizer chip in the PlayStation 3. It was widely publicised by nVidia back in 2005 that the RSX GPU would be more powerful than two GeForce 6800 Ultras in SLI, but considering that the 6800 Ultra was launched three years ago, that’s nothing to sing and dance about anymore. The RSX GPU is a very close relation to nVidia’s GeForce 7800 GTX PC part, which was a pretty stunning graphics solution in its day. But even the 7800 GTX is almost two years old and has been superseded many times since then. The RSX GPU runs at a core speed of 550MHz and has 256MB of GDDR3 memory supporting it.





The RSX Reality Synthesizer shares much with the GeForce 7800 GTX.


By contrast, ATI’s Xenos GPU that’s found in the Xbox 360 was actually far more advanced than any PC based graphics solutions at the time. In fact, the Xenos chip was the first to incorporate a unified shader model, something that didn’t appear in PC graphics until nVidia’s most recent GeForce 8800 chipset! So, despite the fact that the PlayStation 3 is launching well over a year after the Xbox 360, its GPU isn’t as advanced. That said, the Cell Broadband Engine has a huge amount of potential and could easily make up for the dated graphics architecture, especially once developers really start to understand how to code for it.

Storage comes courtesy of a 2.5in internal hard disk, and unlike in Japan and the US, there won’t be two drive capacities offered in Europe. Over here we get a 60GB drive, whereas in other territories consumers have the option of going for a cheaper PS3 with a 20GB drive and a few other features stripped out. To be honest, I’m not really too bothered about the lack of a 20GB option in the UK, since I would have advised anyone to go for the premium configuration, just like with the Xbox 360.


The best thing about the hard disk in the PlayStation 3 is that it’s user upgradable, and I don’t mean that you can crack the machine open, dig around inside it and replace the drive like with a Sky + box. No, Sony actually markets the PS3 as having an upgradable hard drive that’s very easy to replace. You see the hard drive sits in a caddy that slides into the left side of the case – there’s even a removable plastic cover that’s helpfully labelled HDD. If you find that 60GB just isn’t enough storage for you, you can simply replace the drive with any 2.5in SATA hard disk, although I wouldn’t recommend going for a 7,200rpm unit as the PS3 runs pretty hot as it is.


Once you’ve replaced the old drive with a shiny new, say, 160GB unit, you simply slide it back into place, close the flap and power the system on. The PS3 will recognise that there is a new disk inside and will offer to format it, ready for use in your console. You don’t need to worry about the operating system and firmware, since they sit in non volatile storage, so you won’t lose them if you change the drive. If you’ve got enough hard disk space you can even take up Sony’s offer to load another OS – several versions of Linux have already been installed successfully on the PS3, so if you’re the adventurous type, why not give it a try?

When pictures of the PlayStation 3 first broke cover, the console was coupled with a very bizarre looking controller – some likened it to a boomerang, others thought that it looked like a croissant. But that proved to be a false alarm, since a few months later Sony revealed that the PlayStation 3 controller would look almost identical to the PlayStation 2 controller, which itself was pretty much an exact copy of the PlayStation 1 controller.

Of course in reality the PS3 SixAxis controller is very different to its predecessors, despite looking like it was separated at birth. The most obvious difference is that the SixAxis connects to the console wirelessly using Bluetooth. Of course having a wireless controller is far from groundbreaking these days, since both the Xbox 360 and Nintendo Wii ship with wireless controllers, but the PlayStation 3 is the only console that won’t have you rummaging around for AA batteries on a regular basis.


Whereas both the X360 and Wii controllers are powered by standard AA batteries, the SixAxis is a rechargeable unit. You can charge the controller using the supplied USB to mini-USB cable – I always like to see standard cables being used, so if you lose the bundled cable just grab any other USB to mini-USB cable. Sony quotes around 30 hours of playtime between charges and I wouldn’t dispute that. I’ve been amazed at how long the SixAxis has gone between charges, and I usually find myself hooking it up to a USB port more out of habit than necessity.
The first thing I noticed about the SixAxis is how light it is. Picking up an X360 controller after using the SixAxis does feel like a chore, despite the fact that I think that the X360 wireless controller is superb. Further investigation shows some more significant changes over the old PS2 controller. First up is the PlayStation button, which acts as an override switch, allowing you to quit games, drop back to the XMB, and even switch the console on and off. In short, the PlayStation button on the SixAxis is pretty much an exact copy of the Xbox button on the X360 controller – but hey, if Microsoft has got it right, why try something different?

Another major improvement comes in the form of larger L2 and R2 buttons. These buttons also have far more travel, making them feel more like analogue triggers – again this is clearly to keep up with the X360, or even the original Xbox controller. The only problem with these new triggers is that I often found myself having to hold the SixAxis uncomfortably if I wanted to accelerate with the right trigger and steer with the left analogue stick. After a bit of practice I got used to it, but it definitely doesn’t feel as natural as it could.

The analogue sticks feel more sensitive than the old PS2 controller, making first person shooter games far more enjoyable. Trying to take out a German soldier with a sniper rifle from 300 yards in Call of Duty 3 is far easier than I would have expected it to be – the analogue sticks manage to register even the slightest movement, so it’s easy to zero in on your targets. Conspicuous by its absence is any form of rumble in the SixAxis – this omission is compounded by the fact that both the X360 and Wii offer integrated rumble in their wireless controllers.


But of course the smartest trick that the SixAxis has up its sleeve is its built-in motion sensors. The controller can register movement in six planes – up, down, left, right, forwards and backwards – hence the name, SixAxis. When I’m feeling cynical I’ll describe this feature as a desperate attempt to compete with the Wii’s revolutionary control method, but I do have to admit that the SixAxis works surprisingly well at times. Fire up a game like MotorStorm – a ridiculously over the top, but very addictive off road racer – and you’ll soon forget about the analogue stick and start controlling your truck, car or bike by tilting the SixAxis from side to side. There are other instances where the motion sensor feature is shoe horned into games with little benefit, but I imagine that developers will learn to use this feature to its best ability over time.
Despite the fact that I really did want Sony to come up with an all new controller for its latest PlayStation, it is amazing how natural the SixAxis feels in the hand. I’m sure that Sony did a lot of research and threw together hundreds of focus groups when designing the PS3 and I’ll bet that most die hard PlayStation fans wanted a familiar controller – the SixAxis is just that.

When it comes to connectivity the PlayStation 3 is very well endowed. For a start, the integrated Bluetooth that’s used to connect the controllers can also be used for other peripherals. That means you can use a standard Bluetooth headset for VoIP functionality and talking to team mates in games, while the latest 1.60 firmware also allows for the use of Bluetooth keyboards and mice. The latter will be particularly useful, since the web browser in the PS3 isn’t bad at all, and since you are more than likely going to have it hooked up to a large, high definition TV, sitting on your sofa and surfing the web is finally a reality.


Of course a web browser is only any good if you’ve got an Internet connection and thankfully the PS3 has this well and truly covered. If you have a router or switch handy, you can make use of the Ethernet port at the rear of the console - I have my PS3, Xbox 360 and Media Center all plugged into a router, which then connects to a HomePlug Ethernet over power adapter, which works a treat.
If you don’t have a switch or a HomePlug setup in your house, then you can make use of the PlayStation 3’s built-in Wi-Fi instead. Assuming you’ve got a wireless network at home, connecting up the PS3 is as simple as pie, and since it supports both WEP and WPA, you shouldn't have any problems with a secure wireless setup either.

If you’ve got a PSP you’ll instantly feel at home when you switch on your PS3, since it uses the same graphical user interface, the XMB or Cross Memory Bar. I always thought that the Xbox 360 had a very well laid out and intuitive user interface, but the XMB in the PS3 just makes it so easy to get to what you need as quickly as possible. When you switch the PlayStation 3 on for the first time and realise just how many options and settings are at your disposal, you’ll then soon discover that the XMB interface really is the perfect solution.

Just like on the PSP, the XMB is split into several main categories such as Settings, Photo, Music, Video and Game. All the categories are pretty self explanatory – the Game setting will show you the game that is currently loaded in the Blu-ray drive, while also listing each and every game and demo that you may have downloaded to the hard disk. As each game is highlighted, the entire screen takes on that persona and you’re treated to an animation in the game window. Likewise, the Video category will list a Blu-ray or DVD movie if one is in the drive, while also providing an indication of every movie that happens to be on your hard disk. Although the PS3 will play multiple video formats, it won’t playback DivX or XviD, which is a real disappointment but no different to the Xbox 360.


The PS3 will playback music in ATRAC, MP3 and AAC formats, while it will view images in JPEG format. I had a bit of trouble getting the PlayStation 3 to recognise any images or music at first though – no matter whether I used an SD card, CompactFlash or USB key, the PS3 simply refused to see anything the external devices. Then I remembered the annoying file structure that your MemoryStick had to use for the PSP to recognise anything on it. Sure enough, when I put my photos in a folder called Picture and my music in a folder called Music, the PS3 miraculously found all my media. Surely Sony could just convince the PS3 to search the whole of an external drive, rather than implement this annoying and tedious file structure on us again? Perhaps in the next firmware update.

Sony is keen to push the fact that the PlayStation 3 can play Blu-ray movie discs, and when you consider how much a dedicated Blu-ray player costs, that’s hardly surprising. To be honest, I’ve never been one for watching movies on games consoles – if I want to watch movies, I’ll watch them on a high-end player for the best results. That said, the PS3 makes a very good case for itself as a Blu-ray movie player, not least because it’s one of the only HDMI 1.3 equipped devices on the market right now

Although PlayStation 3 hardware will be region locked for Blu-ray discs, none of the discs currently available are region coded – so you should be able to play any disc on any PS3, for the time being at least. Early Blu-ray discs were woefully disappointing due to the use of the MPEG2 CODEC, rather than more advanced and efficient methods of compression. However, those days are behind us and what better way to test the PlayStation 3’s Blu-ray credentials than with James Bond’s latest – and arguably one of his greatest – adventures.


Casino Royale is a stunning example of a Blu-ray movie. Sony Pictures was smart enough to realise that the overwhelming success of the film at the cinema meant that a quality transfer to Blu-ray was well worth the effort. Shipping on a 50GB, dual layer Blu-ray disc, Casino Royale is one of the best looking examples of a high definition movie I’ve ever seen – of course that’s not surprising considering that the bit rate averages around 25Mbit/sec! The PlayStation 3 really did do this disc justice when I watched it on my Panasonic TH-37PX600 plasma TV, despite the fact that it isn’t a full HD 1,920 x 1,080 panel.

The PlayStation 3 also has one major advantage over the Xbox 360 and HD DVD drive combination – it’s very quiet in operation. While the X360 and HD DVD drive produce very good results when watching a movie, the setup makes a significant amount of noise, which can be very intrusive during quiet scenes. The PlayStation 3 on the other hand, while not silent, is quiet as a mouse compared to its main competitor in this area. Less positive is the fact that if you’re using a component video cable to connect your PS3 to your HDTV, all your Blu-ray movies will be downscaled to 480i – the only way to get them to play at full resolution is over an HDCP compliant HDMI connection.



If you’re seriously thinking about buying a Blu-ray player, I would honestly suggest that you save some money and go for a PS3 instead, because it performs just as well as the dedicated players that are available right now. It’s also worth remembering that none of the dedicated players on the market right now have HDMI 1.3 or an Ethernet port. The latter is necessary to access the BD Live online content that should (hopefully) be coming online later this year. If you are planning on using your PS3 as your main Blu-ray player, I would strongly suggest that you invest in the remote control unit, since controlling playback with the SixAxis is just as cumbersome as it was playing DVDs with the PS2 controller.

Online services have never been a strong point for Sony. When Microsoft changed the face on online gaming with Xbox Live on the original Xbox, Sony’s Central Station online service was a flaky, confusing, cumbersome mess. It didn’t matter that Microsoft’s offering was subscription based and Sony’s was free, because Microsoft’s worked and Sony’s didn’t. I was therefore quite wary when Sony announced that the PlayStation Network would be free, but this time Sony appears to have got it right.

Once you’ve got your PS3 hooked up to the Internet you can register your Master Account and then setup Sub Accounts for other family members and friends who may use your machine. Once you’ve created your account you can visit the PlayStation Store – I found that I was able to register at either the Japanese or US stores, there’s no location dependency.


Although the Xbox Live Marketplace works well enough, the PlayStation Store is so much easier to navigate. Once you’re in the store you can download game demos, movie trailers and full games. The latter obviously costs money, just like on the X360 and Wii. The big problem with the PlayStation Store was that the PS3 didn’t initially support background downloading. This meant that if you wanted to download a massive game demo, you couldn’t do anything else – the console was effectively dead until the download finished. Thankfully Sonly released a firmware update yesterday (version 1.60) which solved this problem. You can now download in the background, while a Download Manager tab now sits in the Network section of the XMB.

But PlayStation Network isn’t just about the PlayStation Store, you can also setup a list of friends, just like Xbox Live. You can chat to your friends and invite them to play games, but the coolest part of the PlayStation Network is the forthcoming PlayStation Home. PlayStation Home will be a completely graphical online environment, allowing PS3 users to create their own homes, kit them out and literally visit their friends. It looks set to be a cross between the Sims and Second Life, and I have a sneaking suspicion that some PlayStation 3 owners may never end up doing anything other than wandering around PlayStation Home and cyber-socialising!


The final part of the online puzzle – and the most important in most peoples’ minds – is multiplayer online gaming. This is where Xbox Live has worked so well for the X360, and I fully expected to be faced with the same old connection problems I encountered on the PS2 this time around, but I wasn’t. The online play on Call of Duty 3 is fast, seamless and completely stable – it’s so good in fact that I spent far too long playing it earlier today when I should have been writing this review.
Sony insists that it will keep the PlayStation Network a free service, but developers do have the right to institute subscription models for their games. This seems perfectly fair, and completely inline with the way online PC gaming works. Does this mean that we’ll see a blossoming MMORPG culture on the PlayStation 3? It’s a definite possibility.

Sony has tried to cover every base with the PlayStation 3, right down to it being able to interact with the PSP. Some time ago Sony gave a demonstration where a PSP was being used as a rear view mirror in a PS3 driving game. Personally, I couldn’t think of a more ridiculous and potentially useless job for the PSP. It’s therefore good that Remote Play appears to have bags of potential.

Remote Play allows you to connect your PSP directly to your PS3 via Wi-Fi. The PSP then, to all intents and purposes, controls the PS3. You basically get the PS3 XMB on your PSP and can stream video and audio content to the PSP wirelessly. I was pretty impressed that all the video I streamed didn’t lag, judder or jump – it just played back smooth as silk on the little handheld device.


Remote Play is somewhat limited at the moment though. First, you have to connect directly to the PS3, which means that you’re limited by the wireless range of the console. With this in mind, I don’t see any reason why I’d want to stream a video from my PS3 and watch it on my PSP, when I can just walk into the next room and watch it on my high definition TV instead. Secondly, the PS3 is completely locked out once Remote Play is initiated, so you couldn’t even have one person in the house watching streamed video on their PSP, while another plays a game on the main console.
What we actually need from Remote Play is the ability to stream from the PS3 from anywhere in the world. Whenever you’ve got wireless access and your PSP, you should be able to pull content from your PS3. This is hardly the stuff of fairytales, since Sony’s own Location Free device does just that, so I would be surprised if it wasn’t already in the pipeline.

When the PS3 launched in Japan and America last November there was a distinct lack of A-List games. In some respects the delayed launch in Europe has created a far better launch line up, but even so, many of the launch titles have already been available on other platforms for some time now.

I’ll be covering much of the launch line up in a separate feature and writing full reviews of some of the key titles over the coming days, so I won’t go into too much detail here. What I will say though is that everything I’ve seen on the PS3 so far looks like a first generation title. Nothing looks like it could make the Cell chip break a sweat, and there’s definitely nothing that even comes close to the visual impact of Gears of War on the X360!


One major boon that the PS3 does have in its favour is a region free model for PlayStation 3 games. This means that you can buy any game, from any region and play it in any machine, from any region. This is the way things should be – Microsoft and Nintendo please take note!

But then no PlayStation console has ever appeared with a truly standout launch title, and it’s not as if that fact has ever stopped the machines being successful. Last year at E3 Konami showed off the trailer for Metal Gear Solid 4 and that will probably be enough to convince masses of gamers to buy into the PlayStation 3 – after all it worked with the PlayStation 2, the Metal Gear Solid 2 trailer probably sold more early consoles than anything else.

But let’s not forget about the huge catalogue of PS1 and PS2 games. A while back Sony was making a big noise about how the PS3 would be almost completely backwards compatible with previous generation games – mainly because Microsoft had done so poorly in this area with the X360. The reason that Sony could promise almost total backwards compatibility is that it actually put the PS2 chips inside the PlayStation 3 – the PS3 wasn’t having to emulate a PS2, it actually was a PS2!


So, imagine my surprise when a few weeks ago Sony announced that the European PlayStation 3 would not have the PS2 hardware inside, and we would have to make do with software emulation. Apparently us Europeans, or second class citizens as Sony obviously sees us, don’t deserve to be able to play all our old PS2 and PS1 games on our shiny new consoles, only the Americans and Japanese deserve that. If you want to find out exactly which games will work on the European PS3, you better click here.
It’s likely of course that all PS3 consoles will be moving towards this emulation model, thus saving Sony some cash at the manufacturing process. But Sony has missed a golden opportunity here. If the marketing bods at SCEE had any sense, they would have made the first batch of European consoles with the PS2 hardware inside, then made it clear that it would be switching to an emulation model for the next batch onwards. That alone would have got the pre-orders flooding in instead of every retailer having masses of unsold launch day stock.

As big an issue as the reduced backwards compatibility is, the most significant stumbling block is the price. No matter how you look at it £425 for a games console is a lot of money, and once you’ve added on the cost of a couple of games, a second controller, a Blu-ray remote and an HDMI cable, you’re looking at close to £600!

Of course Sony will tell you that with the Blu-ray functionality and the potential power and versatility of the PS3 it’s still a bargain, and when you look at how much Blu-ray players cost, there’s some substance there. However, when I bought my PlayStation 3 out in Japan in January it cost me around £250, which means that we’re paying over 40 per cent more in the UK. And it’s not even as if we’re paying over 40 per cent more for the same hardware, we’re paying more for LESS hardware, because the PS2 chips are missing from the UK machines.


It’s clear that UK consumers feel that the initial purchase cost is just too high for the PlayStation 3, with most retailers struggling to shift their allocated stock, but that doesn’t mean that I think that the PS3 will fail. Ultimately there are enough PlayStation fans who have been waiting for their next fix. OK, so they may not be able to afford one straight away, but they’ve probably already decided to buy one as soon as the first price drop hits.

Verdict

It’s a real shame that Sony has managed to mess up the European launch of the PlayStation 3 so badly. We’re getting the console late, we’re paying through the nose for it and we’re not even getting the same hardware as Japan and America – with that in mind it’s tough for me to recommend that anyone buy one at this point in time.

But like I said, it’s a shame, because the PlayStation 3 really is an impressive piece of kit. This really is so much more than just a games console, and it really could be that digital entertainment hub that Sony would have you believe it is. And it really does have the potential to be a truly great gaming platform. As things stand though, Sony has managed to make the PlayStation 3 look like the least attractive next generation console, when it really shouldn’t be.

Nitendo Wii

Nintendo Wii

Overall


New console launches are always slightly farcical events with queues of adoring fans, the specialist press and even mainstream press all converging on one manic day. Indeed, it's one the few times when the games industry receives any significant mainstream news coverage, though such coverage is often little more than reinforcing the idea that gaming is the sole preserve of geeks, teenage boys and social outcasts. That is, until Nintendo's Wii.

Once codenamed Revolution, Wii has already done much to open consumers’ eyes to the potential delights of gaming. It eschews the quest for “photo realism” and is not only fun to play but looks like fun too.



















At E3 Nintendo showed off multi-coloured Wii Remotes



Connecting to the bottom of the remote is the Nunchuk unit, which is rather like a prong from a GameCube controller, albeit slightly larger. Featuring an analogue control stick, Z trigger, C button - it's a rather more functional unit compared to the remote and is noticeably lighter. Again, though, it sits very comfortably in the hand and serves its purpose admirably. Though the Nunchuk is the first extension for the remote, Nintendo has already demoed concepts for further add-ons and there's plenty of potential for more unique add-ons.

No review of the Nintendo Wii would be complete without mentioning the now infamous Wii Remote wrist strap. Though the strap is certainly thin, I, and every other Wii owner I know, have yet to encounter any problems and the true scale of the 'problem' is inconclusive at best. Regardless of this doubt, Nintendo has promised to replace all wrist straps, faulty or otherwise, for no charge with all future Wii Remote's featuring the new thicker straps. In which case, whatever problem there may have been is of little concern.

The Wii menu interface is designed around a series of channels, navigated using the pointer or the plus and minus buttons to flip through each channel. As of now there are only five channels, with the news channel yet to be activated. Nintendo has recently announced, however, that a free trial of the Internet Channel – an Internet browser based on the excellent Opera – will be available this coming Friday bringing the total up to six. The full version of the browser should be available early next year.

The first channel, the Disc Channel, does no more than launch games so lets move onto the Mii Channel. The Mii Channel is a neat idea, allowing you to create cartoon like characters and likenesses using a series of menus to select the kind of face, hair, eyes, nose and all sorts of other details you want. It's really fun to play around with creating versions of yourself, your friends, celebrities, animals and other weirder creations.



These can then be used as playable characters in Wii Sports and also sent to friends with whom you've exchanged Wii Codes – more on which later. There's also the Mii Parade, where friends can set their Mii's to 'Mingle' and visit your Wii as part of a parade. This particular feature is somewhat restricted since it only works with friends but in general the Mii Channel is well implemented, and there will no doubt be further games that use Mii's as in-game characters too.

Next up is the self-explanatory Photo Channel. Here you can look at, play around with and enjoy photos from an SD Card and load them onto the internal flash memory. There's even a puzzle mode that makes puzzles out of your photos, and a doodle mode for making basic and fun changes to your photos. You can also make slide shows, and add MP3 music files to accompany them. All in all it works well enough, though it's more of a fun diversion than anything you're likely to use on a regular basis.



The same can be said of the Forecast Channel, which was unveiled in a recent update. Once you've selected your nearest town or city it gives you access to five day forecasts, current weather and all the little details you'd normally expect. There's also a Globe that you can move around and zoom in and out of; allowing you to discover what the weather is like in the South Pole and elsewhere. Again, this works fine as it is, though it lacks the sort of detail you'd find online, especially if you live in a remote area.

The Wii Shop Channel is altogether more important and gives you access to Virtual Console games, and eventually new channels when they become available. The shop uses a points system, imaginatively named 'Wii Points', and every 100 points represents 75 pence of your hard earned pound. You can buy points on cards at retail, with 2000 points costing £14.99 or you can purchase them online using a credit card with up to 10,000 points allowed at any one time.

Navigating the Shopping Channel is pretty easy and you can view games alphabetically or by console, as well as reviewing all the latest releases. Currently there are classic games from the NES, TurboGrafix16 (PC Engine), SNES, Sega Mega Drive and N64 with prices ranging from 500 points for NES titles, up to 1000 points for N64 titles. Once downloaded, these games can be stored on the internal memory or on an SD card and should you run out of space you can delete and re-download anything you've purchased.



Currently, the selection of Virtual Console games is fairly limited, though the numbers are bound to increase with Nintendo's huge library of retro games joined by many from other platforms. Emulation is generally fine, though it's a significant disappointment to find Sonic running in the slower 50Hz PAL mode when most modern TV's support the faster 60Hz NTSC mode.

The final major interface feature is the Wii Message Board, which allows you to add friends, send messages, emails, photos and make short memos. Before you can do any of this, however, you'll need to trade Wii Codes – made up of 16 digits – with your friends. As part of the system to prevent abuse, it isn't possible to send messages unless both parties have exchanged and registered these codes on their consoles. Once this takes place you are free to do what you want, while also exchanging Mii's should you wish to do so.

The Message Board also keeps track of your gaming activities, leaving messages informing you how long you have played on the Wii, what games you've played and, in the case of Wii Sports, achievements earned. This is a nice addition, though it's a little disappointing that information is provided for each individual day only, with no collected record kept for posterity.

One of the more unusual and unique features of Wii is WiiConnect24. When activated, the console will remain in a power saving mode when not in use but maintain a permanent wireless connection to the Internet.



At the moment, this is used to download updates and receive messages on the fly - a nice touch is that the disc drive glows blue each time there's some kind of new content. It may not seem like a major feature right now, but it makes the Forecast and forthcoming News Channels possible and the potential uses are numerous.

Animal Crossing, well known for the DS edition Wild World as well as the original GameCube version, is one game that will reportedly use this feature extensively; allowing for instantaneous interaction and trading of in-game assets among players.

If the Wii console is a large ice cream sundae, then Wii Sports is the cherry on the top. As a bundled game Nintendo could not have chosen a better title to relay, in a simple way, the true strength and appeal of the console and its unique control system.



Consisting of tennis, baseball, bowling, golf and boxing, Wii Sports is by no means a simple tech demo as many may have suggested. Tennis and bowling in particular are beautifully balanced, and the Wii Remote allows you to add all the nuance of spin you'd find in the real sports. Baseball and golf are great fun too, with golf adding a rather more relaxed theme to the collection.

The only sport that doesn't quite work is boxing, which suffers from some rather imprecise control. Despite this it remains good fun, especially in multiplayer, and it's a testament to the quality of the other sports that the boxing is noticeably less agile and precise.



Simple it may be but Wii Sports is the most fun I've had all year, and it doesn't get old. It can be played in short bursts on your own or with friends at parties, and it all feels instantly intuitive to gamer and non-gamer alike.

Wii Sports is not just a great bundled game, it's a great game full stop and you can't say much better than that.



Verdict

Farcical they may be, but new console launches are a staple of the industry and Wii represents something truly 'new' in an industry often criticised – not always fairly – for being unoriginal. It's exquisitely designed, superb value at £179 and, though it may not be graphically advanced, playing Wii is an unique experience in gaming.

It's not a perfect experience. The Wii Channel system feels rather underdeveloped and a rechargeable remote would be welcome, but these are minor quibbles for what is otherwise a console without genuine comparison.

The Wii Remote, the object on which Wii above all else relies, is a wondrous piece of design managing to be both easy to use while adding a level of depth unsurpassed by anything we've ever called a “controller” in the past.